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2017-08-23
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About us
 
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Overview
 
The NOVEL occupies a unique position in the virtual reality psycho-therapy. It was founded Professor Sun I.Kim and the late In Young Kim, Jeonghun Ku in Hanyang university who first applied virtual reality technology into psycho-therapy.

Since opening its doors in the spring of 1999, the NOVEL has pursued an educational and research mission that has helped to treat psycho-patients having acrophobia, agoraphobia, claustrophobia, and fear of public speaking using virtual reality technology.

True of the vision of its founders, today's Laboratory continues to focus on the VR psycho-therapy, and is now exploring new frontiers, such as intelligent virtual reality, autonomous avatar. These themes outline a future where patients interact with virtual avatar with the atoms of our virtual world, and where creative virtual avatar not only respond to patient's reaction, but also understand patient's emotions and thinking. The Laboratory is beginning the 21st century with plans to stand up as one of the best world VR therapy Laboratories.


Research trends in Lab.
1. Development of interaction technologies between Virtual Environment and User Interaction technology is users feel that they are truly present in the simulated world and that their experience in the virtual world matches what they would experience in the environment being simulated.

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We had various interaction technologies such as joystick, tracker, electric grove, etc. At recently, we developed MR-Compatible Virtual Reality system using marker based tracking system.
 
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2. Analyzing brain mechanism on Virtual Reality
Virtual Reality has been used to study a variety of basic research questions involving perception, attention, memory, spatial navigation, and memory deficits in neurosurgical patients. Functional MRI (fMRI) has become the primary neuroimaging tool for neurobehavioral research, yet experiments designed for use in fMRI studies are often abstract, contrived and devoid of real-life context. Combining Virtual Reality and fMRI could potentially lead to a better understanding of the relation between what people are thinking and experiencing, and their associated patterns of brain activity.

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3. Virtual Reality applications in medicine
Virtual Reality has been used in medicine. We developed 'Driving simulation' for PTSD patients, 'Virtual Supermarket' for improving ADL and 'Cue Exposure Treatment'.
At recently, we developed Virtual Reality system for cognitive and behavioral therapy. We are developing 'Virtual Reality navigation system' for dementia, 'Virtual Reality social speaking' for social phobia, and 'Virtual Reality alcohol craving system' for a heavy drinker.

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